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2020年9月18日金曜日
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2020年9月13日日曜日
10 Best Open Source RPGs (Role-Playing Games)
Top ten RPGs - I made a video of this. People who love text so much they would marry it, will be delighted to see this concise side-product of that video. A list of sorts. With thoughts that came to me after the fact. Especially nagging thoughts.
The bestness of films is determined by their profitability. Which one can claim allows concluding the quality of the product. Maybe the marketing is part of that product.
Whatever the case, none of this is applicable to the underground niche pro-tip specialized target audience-seeking open source games, where using the word choice "open source" is valid enough to stop writing and discuss philosophy.
Thereby I declare that "best" means "complete-ish, playable, fun" which is 33%-66% objective. I present to you - in order of "not like in the video" - the best eleven minus one* RPGs that ever existed yet.
RPG platforming is still a concept to get used to but for some reason It works well. As for balancing: I have no idea if I could finish it with melee weapon choice. Ardentryst's ending is a little anticlimactic but I'm just happy to have an ending at all.
I don't actually know what the ending looks like of the classic Diablo-esque game for Linux and the open source sphere. Freedroid RPG seems however to dictate: pick either fun (hacking droids) or progression (experience point rewards in exchange for direct kills).
Custom resolution support AND 3d graphics is great, the UI is tiny however in DNT. I just reported a build error and a fix was pushed hours ago, so I'm looking forward to trying to compile it again! The vertical slice that is the game is not very thick but so colorful! Nerdy post-apocalyptic humor FTW.
The first time I saw FLARE art in another game was Erebus. The D&D feel is great for someone like me who loves the memory of playing Baldur's Gate II but hates actually investing the actual time to actually play it actually. The most boring part so far was finding new items - there seem to be so few and none seem special. On the other hand: less item micro-management.
It is weird that this even exists. It is so freaking polished. The only weird things are: shooting corners of walls and... I guess the android version setup. Theoretically FLARE is totally mod-able. I worry that the people that are not scared away by the documentation might be the kind of people who will just start writing their own engine instead.
I fell in love with only one jRPG - a genre I usually hate for the grinding and unskippable animations/sequences - because it had painless and low quantity grinding. Fall of Imiryn is short and sweet. I actually contributed a little. It is complete and done and as long as Python 2 remains, it will be playable. That is at least 5 more months and 6 days.
When I enjoy the humor of a game, that can be the hook it needs to catch me in its net. FreeDink is cartoonishly-brutal, silly, stupid. The hero is a prick. I like it. I haven't ever finished it yet but I am curious to one day find out his punishment.
Speaking of humor: this is a joke. I love it. I did play nethack but it was kind of a social pressure thing. For IVAN however I was glad to learn the initially painful controls.
I am very much not into Wesnoth or Panzer General. Therefore if I ever ran into Hale before, I had ignored it. I was wrong to do so. I like the spells, I like the relative casualness (compared to roguelikes). I don't know whether I like the inventory management yet. It has absolutely no sound, which is a problem for me. Others will love that fact.
When upon entering a game it feels like I should know what is going on, a variety of emotions is triggered. The end sum (pun intended): is it worth it, let me work it. Summoning Wars is dead, long live Summoning Wars. Just like OGRE. Im impressed by how much playtime it has already. The visuals (oh the grass textures) might prevent me from even going beyond the first few maps but still one of the best.
I lost my patience on my lest test-play of Valyria Tear and used Cheat Engine (don't ask). My only regret was that it took me hours to remember to use speedhack. The extreme difficulty is just as problematic as the slowness of movement and battle - for the kind of time-greedy being that I am. Story seems cool though and the characters too.
*try guessing (without watching the video) which of these actually does not belong on the top10 list!
While re-finding all these projects, I was really happy that SourceForge still exists. Didn't expect to ever think that thought again.
Please use the video comment section to discuss this article.
This post was retrieved from freegamer.blogspot.com.
Hiring: 3D Art Lead
Title: 3D Art Lead
Focus: Pipeline development, 3D modeling
Type: Full-time, permanent
Last day to apply: 8th of September 2019
Location: Sweden, applicants residing in European countries welcome
A door swings open, a dim light beckons you to come step further, pick up the dusty items, give them a long look before venturing forward, the architecture leading you ever deeper. Frictional's games are filled with intrigue and emotion, the art subtly guiding the players. To keep up the illusion of a living world, the execution has to be consistent across the board.
This is where you come in.
What will you work on?
We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have responsibility over foundational elements of the project. You will work closely with other team leads, such as the creative lead and art lead.
Right now Secret Project #2 is in pre-production, which means that you would find yourself working on establishing pipelines and practices for a good workflow. On the creative side you will be working within the established style of the game – creating art, researching and documenting. The 3D art you would work on include architecture and complicated props, as well as putting everything together into functional and beautiful environments..
Once the project shifts into production, your role will involve more lead work. You will find yourself communicating with other employees and outsourcers, making sure tasks get assigned and done, and giving feedback. Alongside you will still be able to participate in creating art.
As a small team, everyone in the company has a wide variety of responsibilities as well as rights, but we consider that our strength – no day in development will look the same!
What are we looking for?
You have to be a European (EU/EEA) resident to apply. We cannot consider other applicants.
The person we're looking for is creative, self-motivated, and comfortable in a lead position. We need you to fulfill the essential requirements, but are flexible with how you have acquired your experience.
We welcome applicants regardless of background, situation, sexual orientation, religion, and similar, so don't let anything like that hold you back from applying!
Here are the essential requirements:
- Knowledge in 3D asset creation pipelines in digital games
- Being up to date with the latest trends in 3D art tools and techniques
- Not being afraid to give feedback to coworkers and outsourcers
- Substance Designer skills in creating procedural textures
- Ability to adjust artwork based on an established art style
- Major role in at least one released title (not as a student/intern/trainee)
And here are some more technical skills:
- Experience with face weighted normals
- Experience with trim sheets and tiling textures
- Experience in Medium Poly Modeling
- Knowledge in Modo, or willingness to learn it as a main 3D modeling tool
- Some technical art knowledge (you will not have to create anything from scratch, but you should be able to communicate your needs to the programmers, or have suggestions such as saving performance on assets)
If you want to impress us:
- Experience with character art and/or organic art
- Knowledge in blendshapes
- Knowledge in motion capture
- Experience with scripting tools in Modo
- Experience with Marvelous Designer
- Experience in setting up lighting and doing basic level set dressing
- Love for hard sci-fi
- Penchant for bold design
What do we offer?
We at Frictional make games, because making games is what we love. But we know that's not all there is – there's also playing games, doing sports, or spending time with loved ones. We believe that a healthy balance between work and life creates positive ripples throughout, which is why we discourage crunch.
We also offer:
- Variety in tasks
- Opportunities to influence your workflow and workload
- Flexible working hours
- Participation in internal Show & Tell sessions for both projects, meaning giving feedback to and receiving feedback from all members of the projects
- An inclusive and respectful work environment
We welcome remote applicants from European (EU/EEA, UK) countries. However, you are welcome to join us in our office in Malmö if you live in the area, or would be willing to relocate after the trial period.
Apply!
If all of the above piqued your interest, we would love to hear from you! Send us your application 8th of September 2019 the latest - but the sooner, the better! Please attach your:
- Cover letter
- Why should we hire YOU?
- CV
- Portfolio (link and/or PDF)
- Answers to preliminary questions (see below)
Send your application to apply@frictionalgames.com!
Please note that we require all the attachments to consider you.
Preliminary questions
Please provide a document answering the following questions:
- When is the earliest you could start working?
- Tell us about the daily work you did on your last finished game project.
- Name two games you think have high quality 3D art. Explain why.
- Imagine you are in charge of the 3D art pipeline for a new sci-fi game. Name the top 3 things you think need to be included.
If you are not living in Sweden, please also answer the following:
- Do you have the ability to invoice?
- What kind of hardware do you have?
- What kind of internet connection do you have?
Wonder how we hire? Read our blog on How we hire at Frictional Games.
What kind of application are we looking for? Read our blog on Writing the best application for a Frictional Games job.
2020年9月4日金曜日
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