店長ブログ

釣りエサ専門店SABANIZM店長のブログです。

2019年3月30日土曜日

Top 11 Best URL Shortener to Earn Money

  1. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  2. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  3. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  5. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  6. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  7. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  8. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  9. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  10. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  11. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

2019年3月29日金曜日

When All You Have Left Is Shilling Crappy Arcade Cabinets

We've got one hell of a video today. A near 13 minute pile of shilling crap, regurgitated from Puppet Steve.
Bores looks at one of those $350 arcade cabinets from Arcade1Up that are a complete waste of money as you can play these games elsewhere.
Specifically, he looks at the one that offers Asteroids, Major Havoc, Lunar Lander, and Tempest in one machine. Normally I'm all about supporting official releases, but over $300 for four really old titles… yeah go MAME if you really want that.
I should mention that there was a commercial for these Arcade cabinets that showed off various shills and appearances on daytime talk shows, and one such shill was Puppet Steve. So for a brief moment, he was in a YouTube commercial. It's gone now.

Let's dig in.

He continues claiming he got exclusive coverage (he really should learn what that word means). Then he calls himself a "YouTube influencer". Holy crap an actually funny joke! … Oh wait he was serious? Chris the only thing you influence is how NOT to make a gaming review show, how NOT to run a YouTube channel, and how NOT to handle drama.
He gushes over the fact it has a start-up screen. … This is the content.
"I'm sure everyone bought the Street Fighter one" No they didn't. Again, these things are expensive.
States he's not a Street Fighter fan. You're not a video game fan period, I think we've long established that.
He then claims he's a huge fan of Tempest. You're going to see why that's a big lie.
The way he keeps hitting the cabinet indicates it's not made of a solid material. I can hear hollow thwacking.
Calls his room his "little game dungeon" with an "Avengers corner" with a bunch of comic book statues. How much did those statues cost Chris? Surely that money could have gone towards continuing Irate Gamer since before you said it was too expensive to keep going. It's almost like you're a massive pathological liar.

He describes the appearance of the machine. There's no script is there?
He says he's not familiar with Lunar Lander and Major Havoc.
Continues saying he only got the cabinet for Tempest. Claiming he played it all the time as a kid. Riiiiiiiight…
"You toggle that with this little toggle button" Oh my god…
"I'm sure with the other consoles- with the other cabinets" What's weird is that this video is edited. There's cuts and everything. Yet he's leaving in clear mistakes, points where he should of said "I messed that up, I need to do another take". So, no script, no effort, just pure shilling. I'm only 3 minutes in.

"You can't play Tempest without this knob" Sure you can, just readjust the controls
Starts with Tempest, once again reminding us it's his favorite. Jeeeeez
"It actually saves your high scores" WOW SO INNOVATIVE! Who would care about that?
He plays… and yeah he's pretty terrible. He just keeps mashing the button, and dies really early. This is why I said he was lying earlier. I doubt he's played this game at all.
Says the emulation is good because "people asked", says the control is tight, but then claims the original had a roller ball. But you said earlier it was the knob. Editing Chris!
Then says he doesn't have a problem with the controls. Gotta get those shill bucks.

Moves onto Asteroids. Calls it the most popular game on this console, then says to himself that it's not a console. Were you on something when you recorded this?
Now here's really weird cut. He tries to say that the games are all vector graphics, but in the middle of "graphics", it cuts and you hear him say "games". What happened here? How did you not notice this?
Then he says he doesn't know how long he wants the audience to watch him play, as it would get boring. Well it's already boring because it's you Chris. But even then, why would you include that line? Do you have any idea what you were doing here?
He dies, let's out an exaggerated "oh come on", then look at the camera and says "crap like that takes me bbipjfoijfp;k" No joke, he just kind slurs the last part. Are you drunk?

Moves onto Major Havoc.
Claims the graphics are "a lot more advanced". No not really, it's still vector graphics.
Because he doesn't know the game, he can't say if it's the same. Maybe you should have done some RESEARCH. I know you're allergic to it and all but come on.
Boring gameplay… boring gameplay…
At one point it just cuts to black. Did he forget something here?
He also seems to fast-forward at points. I could be wrong.

Moves onto Lunar Lander
"I don't know how to play this and what the point is" *looks at title* Gee, I wonder what the point of this game is.
He definitely fast forwards here. Dies once and gives up.

He's done with these games. Yet somehow there's still four more minutes of video. Hoo boy…
He shows a flier he got with the other cabinets. He gushes over the fact it's labeled "Series One", meaning there's more in the works. More wastes of money.
And then some not-so-humble bragging about how he's on good terms with someone at the company. But he clearly can't remember who because he's not sure if they're a PR person or the fucking CEO. See, this feels like a lie. A gigantic can't get your story straight lie.
He "confirms" Series Two is happening (not a shock), and that he told him that "lots of people" (aka just you) would love Ninja Turtles. That's not going to happen, it's a massive web of rights issues that this company more than likely doesn't want to deal with.
"He didn't come out and confirm it, but he did say they're working on it". That sounds more like a white lie to get you to go away. Something a parent tells their kid when they're being annoying.
Then… at the 10 minute mark, three green circles show up out of nowhere. I have no idea why they showed up, I don't think Chris ever mentions them. They're just there. Did Chris also edit this while drunk? I mean he sounds drunk in the video but behind the scenes…
He also want the Simpsons arcade game. Again, far too many rights issues. Come on!
He claims they have enough pre-sales to sell out by November. I have trouble believing that. Chris, why don't you mention the price?
He then brings up that these cabinets are hackable. Okay… pretty sure anyone that would want to do something like that has better tools for it. Why are you bringing this up?
He claims that they're going to be even harder to find once "the hackers" open it up. You mean like how the PSP was harder to find when they broke it? Oh wait…

He brings up how the cabinets have different control configurations depending on the game. Like the Centipede one has a roller ball (or trackball)  but he clearly struggles trying to remember the name. Yeah it's this moment that really makes me think he's drunk, or on something. You couldn't script this?
Claims there's a secret cabinet. That's dumb.
Still wants a TMNT cabinet. It won't happen!
He also wants Gauntlet Legends. Weird…

And then some more delusion. He claims that Arcade1up will be looking at the comments of this video for suggestions. There's barely any views on this, I don't think anyone cares.

How much do these cost Chris? At no point did you mention the price. This was some terrible shilling. What a mess of a video.

What are you even trying to accomplish Chris? What is the goal of "Chris Neo"? It's clear to me that you have no idea what you're doing, or what you want. You're not even scripting things, or even properly editing them. You leave in mistakes and the whole thing comes off as unprofessional.
Either give up, or quit Puppet Steve and focus on this. But then again, Puppet Steve has given you over 400k subscribers, a goal you never got close to with Irate Gamer. That's a lot of dumb kids.

The delusion continues over on Facebook as he says he talked to a TV executive about putting his ghost crap on TV. Chris… give that up. You're not going to get your stupid paranormal shit on TV, and by some miracle you do it's going to be on some channel that barely gets viewers. Nobody bought your book, nobody bought your Haunted Investigators or Pursuit of the Paranormal, nobody cares.

Over on Puppet Steve, he recently did a video on Fortnite. Well, a plushie of the Loot Llama. Bravo Chris, coming into Fortnite MONTHS late. Chris really knows how to strike the iron while it's hot. Just like his Thanos video a month after Infinity War came out.
Also some more FNAF cereal. I will never understand his obsession with cereal.

That's it for me. Enjoy yourselves everyone.

Nelke & The Legendary Alchemists Save Game

Nelke & the Legendary Alchemists ~Ateliers of the New World~ PC/Steam Save Game


Nelke & the Legendary Alchemists ~Ateliers of the New World~ is a Japanese role-playing video game produced by Koei Tecmo Games. The game was designed as the 20th anniversary title for the Atelier series.

Nelke & the Legendary Alchemists Save Game Info:

Complete All Citizen Requests
Develop All Sectors
Reach Max Friendship with Everyone


Nelke & the Legendary Alchemists Save Game Installation:

1. Back up your original save data, in case something wrong happen you can revert to your old data

2. Extract "Nelke & the Legendary Alchemists Save Game.rar" using WinRar

3. Copy save game to: "<Steam-folder>\userdata\<user-id>\886820\remote\"
or
"C:\Users\Public\Documents\Steam\CODEX\886820\remote\"


Nelke & the Legendary Alchemists Save Game Download Link:
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Suzy Cube Update: March 2, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
A nice full week of very subtle improvements across all levels. And some new friends in Mexico!
Read more »

More Short Takes

Perhaps I should take up Twitter, but I already have this blog, and even my short takes tend to go a bit over 140 characters. So here goes:

* The most important professions in the modern world may be the most reviled: advertiser, salesperson, lawyer, and financial trader. What these professions have in common is extending useful social interactions far beyond the tribe-sized groups we were evolved to inhabit (most often characterized by the Dunbar number). This commonly involves activities that fly in the face of our tribal moral instincts.

* On a related note, much mistaken thinking about society could be eliminated by the most straightforward application of the pigeonhole principle: you can't fit more pigeons into your pigeon coop than you have holes to put them in. Even if you were telepathic, you could not learn all of what is going on in everybody's head because there is no room to fit all that information in yours. If I could completely scan 1,000 brains and had some machine to copy the contents of those into mine, I could only learn at most about a thousandth of the information stored in those brains, and then only at the cost of forgetting all else I had known. That's a theoretical optimum; any such real-world transfer process, such as reading and writing an e-mail or a book, or tutoring, or using or influencing a market price, will pick up only a small fraction of even the theoretically acquirable knowledge or preferences in the mind(s) at the other end of said process, or if you prefer of the information stored by those brain(s). Of course, one can argue that some kinds of knowledge -- like the kinds you and I know? -- are vastly more important than others, but such a claim is usually more snobbery than fact. Furthermore, a society with more such computational and mental diversity is more productive, because specialized algorithms, mental processes, and skills are generally far more productive than generalized ones. As Friedrich Hayek pointed out, our mutual inability to understand a very high fraction of what others know has profound implications for our economic and political institutions.

* A big problem in the last few years has been the poor recording of transfers of ownership of mortgages (i.e. of the debt not the house). The issue of recording transfers of contractual rights is very interesting. I have a proposal for this, secure property titles. This should work just as well for mortgage securities and other kinds of transferable contractual rights as it does for the real estate itself or other kinds of property. Anytime you transfer rights to a contract it should be registered in such a secure and reliable public database in order to avoid the risk of not being able to prove ownership in court.

* Not only should you disagree with others, but you should disagree with yourself. Totalitarian thought asks us to consider, much less accept, only one hypothesis at a time. By contrast quantum thought, as I call it -- although it already has a traditional name less recognizable to the modern ear, scholastic thought -- demands that we simultaneoulsy consider often mutually contradictory possibilities. Thinking about and presenting only one side's arguments gives one's thought and prose a false patina of consistency: a fallacy of thought and communications similar to false precision, but much more common and imporant. Like false precision, it can be a mental mistake or a misleading rhetorical habit. In quantum reality, by contrast, I can be both for and against a proposition because I am entertaining at least two significantly possible but inconsistent hypotheses, or because I favor some parts of a set of ideas and not others. If you are unable or unwilling to think in such a quantum or scholastic manner, it is much less likely that your thoughts are worthy of others' consideration.

ASOIAF: Getting Started With Army Building

That Throne didn't build itself in a day.

I don't know about you folks, but building army lists and theorycrafting is one of the biggest draws for me when it comes to a miniatures game.  I just absolutely adore designing my own army with a theme that I appreciate and then playing them on the battlefield.  If I was to timebox it, I would say that at least half the time I spend with the hobby is designing armies to play and the other half is actually playing them.  Yes, that's correct.  I spend almost all my time playing the game, writing about it, and building army lists.  What about painting?  Well... that's another story for another time!

The first tool you will need when designing armies for this game is the ASOIAFBuilder.  The second tool you will want if you want to build army lists on your phone is War Council.  Both of these army builders are super useful for you to get an army up quickly and start playing the game.

Ah yes, so what do you do first when you want to build army list?  Well, picking a faction will be a good start.  If you read my previous article when I gave an overview of the Starks and the Lannisters, you'll know that the two factions are very different mechanically.  You need to find the house that best cater to your personality and what kind of playstyle that best suits you on the battlefield.  For a lot of fans of the show, you must have a favorite house by now right?  What I think would be pretty safe is that if you have a favorite house that is not yet in the game, it might be worthwhile for you to explore similar traits associated with those different houses in the ones that do currently exist.  For example, I would say that the Tyrells share many of the same traits as the Lannisters while Targaryens are more similar to the Starks.  Might as well start prepping for the future because sooner or later, those houses will come out.  If you're still hungering for those Dragons or upset the Greyjoys are not raiding the game yet, then I don't know what to tell ya, you're missing out on an otherwise great minis game.

Each Commander's Tactics Cards are different!

So back to business:  Once you find a faction that you like, it's time to pick a Commander that suits your playstyle.  There's a ton of Commanders in the game and all of them are free.  Most of the Commanders in the game will want to lead units from the front, but there are also some Commanders who like to take command from the back lines or maybe even issue orders from Court.  Yes, there are NCU Commanders and all of them are 0 points!  You just need to find one that best suits your playstyle and what you want them to do.  Each faction comes with 14 generic Faction Tactics cards (7x2) and each Commander adds 6 more to that, 3 of which are unique and will change the dynamics of your army.  For example, if I was looking at Lannisters and I was to pick The Mountain for my Commander, I know that my army will be using tactics cards geared for bloodthirsty aggressive vs. someone like Tyrion Lannister, who will be more cunning with plenty of tricks up his sleeve.  Just remember this, whoever you choose as a Commander will change the playstyle and layout of the rest of your army.  This means that whoever you choose will likely influence your choices for NCUs, your units, and which game modes they will be most effective in.  To get started, check out one of the army builders I linked above and look at the Tactics cards of the different Commanders your faction can take.  Look at their tactics cards and read the special abilities on their card and see if that jives with what you want to run.

Even Jamie as a Commander works wonders in a Guard unit!

With your Commander selected, the next thing you want to do is build a 40 point army list.  This is the most commonly-played points range and a large portion of all competitive events and tournaments are ran at this.  One of the things I advise players to do if they want to get serious with the game is getting very familiar with the points range that the meta, your LGS, and your tournament events play at.  It's a very different game going from 30 points to 50 points for example, and you want to get familiar at the one that's most commonly played.  Treat this as your 2K points of ITC and stay at this point range for your first couple of games.  Each of the Core sets has just enough for you to get a taste of the game and that's well and good, but I don't think I've ever played a minis game that you can get full satisfaction from the game by just playing with what's in the starter box.  I've been playing minis games for a long enough time that when I first started with this game, I did a ton of research into looking into the meta, and what I thought were some competitive options.  Trust me, it will save you an epic ass ton of time and money if you do a little bit of research ahead of time and see what's currently out there and what looks fun and interesting to you.  That's what the army builders are for, and that's for theorycrafting and proxying some of the units you already have before you go out there and buy them.

Alright, now with 40 points as your gold standard and a Commander to lead the army, you now have to add units.  For the purposes of this article, I will briefly go over unit selection as well as NCUs (Non-Combat Unit) even though I feel that NCUs deserve their own article.  There is a lot to cover for them, but I will say that from what I read/talked/seen being played is that at 40 points, you want 2 NCUs in your army.  Most NCUs cost points and those points directly contend with your units on the battlefield so you really have to think carefully about how you want to spend your points.  For example, a unit of Guardsman costs 5 points while someone like Tywin Lannister as an NCU costs 4 by himself.  That's 1 point less than a unit that has actual battlefield performance vs. an NCU who has an amazing once-a-game ability but also has the ability to claim zones on the tactics board.  Without getting too deep into the tactics board and NCUs, I will say that in some cases, the NCU might be better because they have better synergy with the rest of your army.  Just realize that 1. NCUs cost points 2. They can sometimes contribute to your battleplan more than actual units and 3. Count as an activation.

Another great attachment option is the Guard Captain!

When it comes to units, you really want units that jive with your commander.  You want to be able to amplify the Commanders' strengths rather than mitigate their weaknesses IMO.  There's a couple of reasons for this but the biggest one is that there are units in the game that will play very nicely with your Commander's tactics cards and if you have units that don't utilize these tactics cards, you won't be able to use them as effectively.  That's what I recommend doing first, and that's finding units that play well with your Commanders overall battleplan and takes advantage of their tactics cards.  For example, if you take a unit like the Lannister Guards above who already have an excellent 3+ defense save and pair them up with Jaimie's tactics cards, not only will you have a unit that will be even more difficult to take down, but you will also get tactics cards that allows you to parry/riposte and make up for that lower damage curve (6/5/3).

Hell, there's just so much to talk about when it comes to this game that I haven't covered yet when it comes to army building.  Tomorrow, I'll go through some Lannister and Stark list construction so you can take a look at some of the army lists I've been playing with.  I'll talk more about unit selection specifically for the Lannister and Stark armies as well as unit attachments, NCU choices, activations, and other good synergies.  Like I said, army building is one of my favorite aspects of the hobby and I can geek out for days about it.

TNA IMPACT WRESTLING GAME ON ANDROID 2017 | BEST WRESTLING GAME

TNA IMPACT GAME ON ANDROID | BEST WRESTLING GAME 2017!


DESCRIPTION

Once, you were Suicide, the fastest rising star of the TNA iMPACT wrestling scene. You blew through some of the fiercest opponents; taking down AJ Styles, devastating Robert Roode, and destroying Booker T., but then... everything changed. The politics behind the ring got heated, and not in your favor. When you finally claimed the title, someone came for you. And now you're here. You've woken up in what appears to be a rundown hospital in Mexico, and you can't remember a thing; your name, what you do, and certainly not why you're here. Lost in a land that is not your own, you need to get back to America. You hear talk of a local wrestling match where the winner goes on to wrestle at a nearby American Air Force base. This is the best shot you've got at getting home. But once you're in the ring, something strange happens. Your body seems to remember what your mind cannot. Punches, grapples, throws, and stomps all come naturally, as if you were a seasoned professional... This is where your journey begins. Find your way home, remember who you were, and claim what was rightfully yours.

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2019年3月27日水曜日

The Difference Between Polyamory And Affairs

Can a person have multiple close friends at the same time?  Anyone who believes otherwise is entirely in error.  Nevertheless, many people who would quickly affirm that having close friendships with multiple people simultaneously does not have to cheapen those friendships are willing to say that having multiple romantic partners simultaneously somehow degrades those relationships.  What is true of one is true of the other, contrary to this common hypocrisy, and thus it follows from the possibility of enjoying multiple deep friendships at once than it is certainly possible to enjoy multiple romantic and marital relationships at once.

There is a fairly widespread belief that polyamory and adultery can be interchangeable words, not because all adultery is polyamorous, but because all polyamory is regarded as adulterous.  Polyamory involves the consent of a person's spouse in the sense that a polyamorous relationship is not conducted behind the back of their spouse, as well as in the sense that adultery by nature involves extramarital sexual behaviors (though this does not include the use of erotic media or sexual flirtation), whereas polyamory can involve plural marriages.  Polyamorous marriages cannot be adulterous because adultery can only occur when a married person has extramarital sex.

There is no genuine betrayal in polyamory, although it is often characterized as if it is, at best, one spouse voluntarily permitting the other party to romantically or sexually betray them.  This misperception is due not to rationalistic or genuinely Biblical ideas (the Bible obviously permits polyamory in itself), but to cultural conditioning and personal jealousy.  The concept of polyamory does not contradict spousal fidelity in any way, for there is nothing about having multiple spouses that means one of them must be neglected, trivialized, or emotionally wounded.

An affair, unlike mere polyamory, is initiated by someone either with the goal of secrecy, lest the person's spouse find out, or against the will of a spouse.  Affairs are inherently adulterous because one party is actively betrayed by the other.  Adultery, by definition, can only be sex that one partner in a committed relationship has with another partner to whom he or she is not committed.  This is the key difference between polyamory and adultery, and it is not difficult to distinguish the two.  Marital commitment to two or more people does nothing to violate or degrade the commitment between the original husband and wife, whereas adultery shows a disregard for stable commitment.

Conservative social forces, both in a religious and generic secular sense, are responsible for cultivating a culture where various nonsinful forms of romantic and sexual expression are arbitrarily considered taboos.  Polyamory is just one of multiple examples of nonsinful romantic/sexual processes or acts that have been demonized by irrational minds.  Certainly, polyamory is not something that every couple desires or would find favorable.  It is still a legitimate, non-adulterous option for people who are so inclined.

Monster - The Quantum Ogre

An ogre that displays quantum properties.
3 HD, 11 hp, AC as chain, attack at +3 for d10, saves as fighter 3.
A quantum ogre exists as a wave function distributed across all locations in the dungeon. When you map the place out, assign each room or corridor a chance for the ogre to be there: they should all add up to 1. Maybe some rooms have 0 chance for the ogre to be in them, to help things add up nicely.
An quantum ogre can exist in two states: wavelike and particle-like. It starts out in its wave-like state.
A wave-like ogre partially exists in all rooms at once (IE the ogre is 1/10th present in a room with 1-in-10 assigned to it as its chance for ogre). It can tell what happens in all of them, with a sort of dim awareness proportional to its chance for that location. A wave-like ogre cannot interact physically. Those that encounter it percieve it as a sort of hazy probability cloud of potential-ogre. They can tell that there might be an ogre here.
A particle-like ogre exists in only one place, where it fights normally like any other physical creature.
Collapsing the wave-function: when somebody tries to attack the ogre (or similarly interact with it in a way that would require it to be in its particle-like state), roll to collapse the wave function. IE make the chance roll to see if the ogre is present in that room. If it's not, assign that chance to another location that hasn't yet been proved not to contain the ogre. Eventually, either the ogre shows up or the chance is condensed into one place with 100% certainty (where the ogre then achieves particle-like form).
When the ogre is in its particle-form, whenever it wants to it can try to revert to wave-form, with its probability remaining distributed across various locations. The chance for this is the opposite of the chance to pop into particle form (so if a room has a 1-in-6 chance of ogre, the ogre has a 5-in-6 chance to go back to wave form in it). If the room has 0 chance of ogre, it reverts to wave form automatically. Becoming wave-like again doesn't alter the probabilities for each room.
The ogre can also try to collapse its own wave-function by making an attack: roll to see if it's actually there. If it is, the wave-function collapses and the ogre becomes particle-like enough to bash its victim with a club. Otherwise, it's not there and the probability gets shunted to another location.
Once the Ogre's location is known with 100% certainty, it immediately automatically takes particle form without needing a roll. When it next reverts to wave-form, the probabilities go back to their starting state (before they started getting condensed).

Example:
A three room complex, with rooms A, B, C and D. Each is given a 2-in-8 chance of ogre.
The PCs enter room A and try to stab the ogre. The wave-function is collapsed, and gets a 5 (no ogre). The ogre is not in room A, and the probability is distributed so that room B has a 4-in-6 chance and room C and D a 2-in-6 chance.
The PCs enter room B and the ogre tries to hit them with its club. The wave-function is collapsed, and a result of 3 (yes ogre) means the ogre becomes a particle and is able to bash them with his club.
The PCs flee to room C, and the ogre pursues them out. It decides to pursue them in wave form, and rolls a 5 (no ogre): thus itreturns to wave-like state, with a 4-in-6 chance for room B and a 2-in-6 chance for room C and D.
The ogre tries to hit them with its club again, and the collapsing wave-function rolls a 4 (no ogre). The ogre is not in room C! The probability is assigned to room D, so now B and D both have a 4-in-8 chance of ogre.
The PCs go back to room B, and the ogre once again tries to leap out at them, but gets a 7 (no ogre). So it is now definately not in room B. The probability is assigned to the last possible room - room D - where it has an 8-in-8 chance and so pops out immediately.
The PCs arrive in room D, and the ogre flees! The ogre takes wave-like form and the wave-function returns to its original state (2-in-8 for each room).

Edited bonus content: Interferance!
If there are more than two quantum ogres in a dungeon, track the chances of each seperately. HOWEVER! The many ogres interfere with one another when nobody is looking (fnar fnar). Track the interferance like this:
When one ogre fails to pop into particle form in a room, then all the other ogres also Don't Exist In That Room and must redistribute their probabilities appropriately.
When an ogre successfully pops into particle form in a room, every other ogre MUST test to see if they pop into particle form too (simultaneously): those that pop in appear in particle form and those that fail must redistribute their probabilities as normal.
Where there are exactly two ogres, the ogres are entangled (it's not my fault quantum physics was written by perverts). One begins in particle form. When one pops into particle form, the other immediately pops back to wave form.

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